Friday, October 30, 2009

Anti-alias


Today I decided to start working on a new shader that would help benefit my project. There currently already is an anti-alias shader available, however I thought it needed some work. For something like anti-aliasing I figured it would be best to follow what one of the leading game developers do for anti-aliasing using a deferred renderer. So I did, I used basically used the same technique as what S.T.A.L.K.E.R. used by GSC Game World.


After a lot of tweaking I finally have some results worth sharing, although not perfect in my mind, it is fairly close to my intention. I will work on it more soon, but it's fine as-is in my opinion. Here are the results:


No AA

No AA


Old AA

Old AA


New AA

New AA


As I said, not exactly perfect, but I'll work on it more until I find that it's definitely good enough to use permanently. Please feel free to share your thoughts as other peoples thoughts is highly valuable, it'll help determine how much editing I have to do, if at all.


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